in 9.5 134 64bit it worked better than it does now. Old scenes load up with a lot more garbage triangles on the items in the latest version. It's actually quite hard using a default cube and shatter to get clean cuts without garbage tris.
Steps:
create shelf box
set it to polygon mesh
add a shatter
note the garbage polys
change the seed amount to try and get rid of the garbage triangles…
from 0-10 only 8 and 10 are clean, the rest all have problems. I don't think it used to be this bad.