I am just started out learning Houdini and I feel completely lost. Anyhow, I am trying to do something which seems to me should be pretty simple…I want to have CHOP move a camera around.
The problem I can't figure out is how to get the camera to move/rotate in its local space rather than in world space. Right now, when I export the channel to the tx parameter (for example) of the camera, the camera moves along the world axis rather than moving the camera relative to the way its facing, which is what I want. I am sure I could write some sort of script to do this using matrix multiplication, but it seems like there must be an easier way that I am just missing. Any help would be very much appreciated.