Hello everybody,
I have a chance to upgrade to Houdini at work if I can show its potential. So far I'm doing well, but I've come across a problem with probably a very simple solution. Here's what I need:
Particles need to be emitted from a surface, but not the same amount everywhere. So my plan is to use the PaintSOP to paint the amount. I've gotten particles to emit according to a texture map, but that's not what I need.
In essence, I need to get the color value (somewhere between 0 and 1) of a point and then pass that to the birth probability. When I do that, how ever, I get either 1 or 0 (depending on how I do it), but it always stays the same value across the whole surface and never gives me any of the gray scale values.
I basically know what to do, just not how to do it. Could anyone please help me? I really want to impress my boss so I can use Houdini at work. Thank you very much in advance!!!