Hi, I cannot find any sort of soft selection in houdini. I am looking for a way to apply an effect to a selection, and this effect being applied to each point or primitive depending on its weight, defined by “how much” it is selected.
I went to look for such a feature when trying to find the equivalent of a “cluster” in maya. It actually let you move/rotate a group of points after having assigned weights to them. I believe you can do something similar in houdini with the capture region and deform SOPs. I am still uneasy with them, but I believe that the capture region can only be moved at the object level, right? or can it be a the SOP level?