qral
Sept. 17, 2008 13:58:59
Hi
I am trying to do a animation render with ambient occlusion, but once i get beyond frame one, mantra stops working and the node gets red stripes.
I have 2 particle systems in orbits, one with metaballs
ambient occlusion setup is done as described in the manual with the vex gi light shader and a light template.
qral
jason_iversen
Sept. 17, 2008 14:46:39
Middle click on the Mantra node and read the error… what does it say?
Jason.
PS. Usually its an incorrect viewing camera.
qral
Sept. 17, 2008 14:49:31
Hi Jason
thanks for replying, it reads:
error: command exit code: 11
qral
jason_iversen
Sept. 17, 2008 16:30:00
That means that Mantra itself has crashed, unfortunately.
What you might need to do is to set your Mantra ROP's Properties>Statistics>Verbose Level to something like 2 and try again. You should now get a Console Window pop up and in there there might be more information.
As for problem solving: what is different about frame 1 that allows it to render? Are you rendering to ip (mplay), or to an image?
qral
Sept. 17, 2008 17:14:48
I deleted the metaball particle system, and now the render is rendering, but it´s just way to bright; no fine grayscales. I havent yet found the right setting to lower?