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Root » Houdini Indie and Apprentice » Merging two geometry nodes with materials
sf_dude
Hi,
I have a geometry on the stage that consist of two other geometries under it.
Like this - obj/ MyGeometry;
MyGeometry/Geometry1 and MyGeometry/Geometry2
Both Geometries (1 and 2) have separate materials apply to them at the end. If I merge Geometry1 and Geometry2, then the materials applied to both of them also merge in the final render. What's the way of making them both appear on Stage without merging them?
Thanks.
digitallysane
I suppose this happens at the SOP level. Did you assign the materials with a Material SOP? Then it should propagate well after the merge SOP.
Another way would be to insert a Group SOP for each geometry and group all its primitives. Then after the Merge SOP you put a Material SOP and assign a material to each group.

Dragos
sf_dude
yep, I assigned materials before the merge. So when I render the geometry at the obj level, I get both materials applied to both geometries.. looks kind of interesting though..
I think grouping the geometry and assigning the materials after the merge is a great idea! too bad I haven't thought of it on my own
Thanks.
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