Sorry, another XSI-esque question here.
I am doing human character modelling and am trying to figure out how I can get some kind of symetry working so I can ignore the second half of the model and focus on the first.
In XSI there is something called a symetry map. I can't seem to find this in Houdini, and the mirror and fuse ops combined don't properly work at some points, since fuse seems to over merge and mess up the mesh.
Surely there is a Houdini-esque solution to this problem?