I'm trying to get a feather effect using polygons in Houdini (I intend to export the ‘feathered’ mesh back into maya for rigging and rendering). I've managed to get the ‘bird’ covered using copy/stamp and after many hours scouring the forums a way of editing the scale using PaintSOP, but am having a problem with getting the circle primative to align correctly with the face.
Any ideas on how to correct this…….or am i going about it the wrong way……..or am i just to stupid and should just give up altogether

Here's a link to the HIPNC file and some other assets………………
http://www.thinkplay.tv/AledPersonal/Houdini_Aled.html [thinkplay.tv]
Thank in advance for your time…………..
(PS is there a tutorial on how to do feathers out there somewhere)