I am wondering why light arrays evaluate at intensity of zero regardless of setting.
I created the light array as follows.
1 In Objects added a light.
2 In Light1 geometry I appenned a geodesic sphere SOP, and CopySOP
3 Connected the geodesic as stamp surface and last light geo SOP as instance object. The result was a spherical array of lights. To be used with HDRSHop and Mantra to emulate ambient occlusion effect.
However the resulting light array renders at intensity of zero regardless of intensity setting, Properties.
BTW.
Is there a ‘Ambient Occlusion’ tutorial for Mantra V5.5
Thank you
David Rindnert