nas7ybuttler
Nov. 12, 2008 23:02:06
I've got a series of rectangular boxes copied to a path, such that the ‘front’ of the rectangular box always points forwards along the curve. When I bring this into DOPs as an RBD Fracture Object and choose Implicit Box as the collision mode, I don't get the results I would expect. The bbox that is created looks like it stays oriented in x direction, which creates different sized collision geometry depending on the direction the original object is facing. Anyone know how to fix this so that my collision geometry lines up with my source boxes?
vmur
Nov. 13, 2008 04:03:08
The bounding box for Implicit Box option is axis aligned.
Use Ray Intersect.