Hey guy’s,
I ended up doing this light dome after I was experimenting with different approaches to environment lighting. The environment light in Houdini is good but to the expense of render time like in all 3D packages.
Then I tried the shader approach from 3DBuzz which is very nice. So I thought of starting from there.
After doing some more research about HDRI’s , like almost everybody who does, and ended up on the site of Paul Debevec [gl.ict.usc.edu]. While reading I stumbled on a link to the site of Francesco Banterle [banterle.com] who created a plugin “Median Cut” for HDRShop. This plugin uses the median cut algorithm to analyse a HDRI image and output light positions and light colors for every light.
Now my little project got a whole new direction.
My goal now was to create a digital asset who can readin the file exported from the plugin and create the lights automatically. There are probably several way’s to do this but I chose to do it with python.
Below you can find a link to a preview of the workflow.
After I’m back from holiday (05-Jul) I’m going to finish it.
http://vimeo.com/12804994 [vimeo.com]
Cheers