Hi!
Here's a character I modeled in Houdini a few months ago. I wanted to test the procedural approach on organic modeling. I found some interesting things that could be done with the houdini pipeline in terms of box modeling. While working I always kept my character smoothed in one windows, ands my working, low res model, in another window. It came kind of handy. I used alot of the ray sop too to keep my shape clean while moving point around too(kind of like sliding point along the surface of the original shape). On the downside, it became a bit heavy and slow toward the end of the process. Still worth the experiment.
The model was textured in zbrush, and rigged and lighted in Maya. I would have liked to get the rigging done in Houdini but, lack of time and ressources made me go for maya…
Enjoy!