I' working on a little side project to make a ground fracture effect. Chel the flipbook attached to see how far I got.
My issue now is that I want to figure out what would be the best way to simulate the revolved soil under the slab that breaks. I wanted it to look kind like soil, a bit loose and all and I thought of using FLIP fluids, or some sort of particle effect. But sometimes I think it's overkill to do so and that I could just procedurally animate a deforming plane and use a displacement shader to make it look like soil…
I'd appreciate suggestions, specially if someone has a production proven idea!

Cheers