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nikmolson
so here is a very short low quality version of what its looking like right now

http://www.youtube.com/watch?v=q-SjVUQ4I3U&feature=youtu.be [youtube.com]

this is just the particle surface fluid, there will be particle foam /spray around it as well

best i could do with the time i have il try to get a better video up soon, but i was hoping some one could give me some thoughts on it, this is the first burst as the first part of the dam gives out, im struggling to get it looking like it is emmitting with pressure behind it, and also i cant seem to get the water to kind of spread out as it goes like the pressure is pushing out in any direction it can go… any thoughts?

Also im having trouble with the way it interacts with the ground, it seems to land and slide along it rather than crashing and splashing like i could hope? i have tried bounce and friction with no luck

-Nick


Edit: final shot here, https://vimeo.com/48280290 [vimeo.com]
brokenART
I would start by using an emitter that is larger than the opening in the wall. That would create some of the pressure as the water rushes through. Also, roughen up the ground to create a more interesting impact. You can put some rocks and things there as well. Wouldn't even have to render them if you didn't want to, just something more than a flat plane for the water to interact with.
nikmolson
Woops, got caught up in life and forgot i had this thread going. Here's the finished product for any one who may stumble across this and is interested

https://vimeo.com/48280290 [vimeo.com]
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