bluwaveside
Dec. 11, 2012 01:49:22
I'm not really impressed with this.
Rain doesn't exactly splash, looks more like hail.
I was told to add more particles to the simulation for the splashing but that doesn't seem to work.
Also I reviewed the sidefx asset, that is not the look I'm aiming for though I understood a lot from that.
I'm trying to get this to work through particle fluid surfacer.
circusmonkey
Dec. 11, 2012 03:57:14
good start but everything is happening way to slow and you are missing elements
1 rain
2 the hit = ripple , disturb existing water and splash
Rob
bluwaveside
Dec. 11, 2012 08:44:50
ok thx, guess this is not going the direction at all.
ok I'll just scrap and work on something else.
AdamJ
Dec. 11, 2012 09:57:50
bluwaveside
Dec. 11, 2012 12:21:45
Um, not really what I'm getting at.
I did review this. Splashes are split POP's and I have that same thing going on in mine…my issue is the particle fluid surfacer. So the problem could be not enough particles…
thats all I got…like I said I'm gonna have to scrap this cuz obviously not getting anywhere.
oh yea rain is motion blurred…its not streaky rain…if you wanted streaky rain its not happening, I know the technique for that but that is not what I'm aiming for.
so I guess that addresses both sides…I'm too tired to do this.