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bluwaveside
I'm not really impressed with this.

Rain doesn't exactly splash, looks more like hail.

I was told to add more particles to the simulation for the splashing but that doesn't seem to work.

Also I reviewed the sidefx asset, that is not the look I'm aiming for though I understood a lot from that.

I'm trying to get this to work through particle fluid surfacer.
circusmonkey
good start but everything is happening way to slow and you are missing elements

1 rain
2 the hit = ripple , disturb existing water and splash

Rob
bluwaveside
ok thx, guess this is not going the direction at all.

ok I'll just scrap and work on something else.
AdamJ
This might give you some ideas..

http://www.orbolt.com/asset/SideFX::vfx_rain [orbolt.com]
bluwaveside
Um, not really what I'm getting at.

I did review this. Splashes are split POP's and I have that same thing going on in mine…my issue is the particle fluid surfacer. So the problem could be not enough particles…

thats all I got…like I said I'm gonna have to scrap this cuz obviously not getting anywhere.

oh yea rain is motion blurred…its not streaky rain…if you wanted streaky rain its not happening, I know the technique for that but that is not what I'm aiming for.

so I guess that addresses both sides…I'm too tired to do this.
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