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rafaels
An exercise in rendering, something I don't get to do often in our huge pipeline…
Basic comp and color correction, not so realistic, but that's my taste I guess. Photon map flickers a bit but it's kinda low-res so…

https://vimeo.com/62106087 [vimeo.com]

Cheers
Cyzor
Wow, that's gorgeous. The crisp highlights and subtle color blending are thoroughly convincing.

rafaels
Chronon
Wow, that's gorgeous. The crisp highlights and subtle color blending are thoroughly convincing]

Thanks! Glad you like it!
angelia
Agree,the rendering of this animation is excellent!
rafaels
Thanks!
I'm re-rendering with higher photon cache to get rid of some artifacts and also a better sim to eliminate the extra bounciness… It's looking much better so far.

Cheers
pcbiajante
Wow Rafael! great job man!
Do you use a mantra surface for jellys, or other shader?
Congrats!!!
rafaels
Thanks, Paulo

Believe it or not it's based on the built-in glass shader, but it could have been the mantra surface. The only reason it isn't is that I needed to mess up with the internals of the shader a bit and the mantra surface was a bit overkill…

Cheers
JuanDos
Nice tests rafaels keep them coming.
Juan
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