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Root » Houdini Indie and Apprentice » Dynamic Paint a la Blender?
chikega
I know Houdini is capable of this effect. But I haven't seen any tutorials on how to achieve this effect. Can someone point me in the right direction? I would just need the paint effect (not the wave or particles). I'm trying to create a dental animation showing how teeth come together (occlusion) and where the meet a mark would show. Thanks a bunch.



https://www.youtube.com/watch?v=PcWXFtnh2bk [youtube.com]
zarti
hi ,

here is a suggestion using SOPSolver of H12 ..

> press play to see ‘painting in action ’

> dive inside solver1 to see ‘ how ’

im a H11 user so the file is a NC one .

hope this helps .





.cheers
circusmonkey
You dont need any tutorials check out all the example files on the sop solver .Look at the help and the example file of doing footprints. Houdini unlike blender gives you the building blocks to build your own tools from scratch !

Rob
chikega
Thanks for the sample file and I'll be sure to check out the example file of doing a footprint. Yes, that's what I love about Houdini but I must admit I get lost in the power of Houdini.
FJSam
Not the same thing cause this method depends on the mesh resolution, where dynamic paint is done on uvs? a flat plane can give clean results.
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