Hey all, I'm interested in getting this type of thing to work as well. I had made some clouds in a tutorial, so I threw a ball in there…..I rendered 2 passes: 1 with the ball by itself, and another, with the clouds but with a Vex matte shop on it, and alpha set to 0. Here's the render of clouds only and the Vex matte on the ball:
http://members.cox.net/content1/cloudsballmatte1.jpg [
members.cox.net]
and here is the comp with the ball layer behind the cloud layer:
http://members.cox.net/content1/cloudsball1.jpg [
members.cox.net]
but I still had to compensate for the premultiplying of the alpha on the edges.
Has anyone else here ever used the Vex matte sop for this type of thing, is it something that has it's limitations?
Jason, if you're out there, is it better to render a matte pass seperately to use in the comp, or to use the Vex matte, or does it matter?
Fairly new to Houdini here so if the newbie bells and sirens go off, please ignore them!!!!!
Karen