One of the reasons why I brought up inputs as an issue is because in situations where you have, say, 100 inputs to support being able to bring separate meshes, Maya starts freezing up everytime it has to load the attribute editor (with 500, it basically feels like a crash although if you wait about 10 mins, it will come back

). Could we follow the same logic as the houdini does with input plugs where:
- 10 inputs are displayed as 10 plugs ==> inputs tab is expanded in Maya
- 11 and + inputs are collapsed into the multi input plug ==> input tab is collapsed in maya
if there are more than 10 inputs, most likely these are not being set manually (in my case, I set them with a script based on the members of a set) therefore they could probably be collapsed by default