I decided to put a few print VOPs to compare the data in between maya and houdini. In houdini, this is what the opInput2 of my Geometry VOP Global prints:
OpInput2: op
obj/subnet_UVLayout/meshesToUV/layoutLightmapUVs_maya1/layoutLightmapUVs/subnet_scaleToWorld/foreach_calculateUVcoverageIn3D/attribwrangle6However, in Maya, this prints the following:
OpInput2: op
obj/layoutLightmapUVs_maya::1.0/layoutLightmapUVs_maya1/layoutLightmapUVs/subnet_scaleToWorld/foreach_calculateUVcoverageIn3D/attribwrangle6note that the op path in maya has the version number in the op name preceded yb the ::, which I know this is an invalid behaviour in Houdini natively.
To confirm this, I renamed my digital asset to not use namespaces (i.e. EAS_layoutLightmapUVs_maya_1_0) and now it works fine
I presume this is related to the fix done in 13.0.540? could we address this one as well?
thank you!
and I totally understand being busy. This is still best in class stuff! I'll test it on my side once the build is available