svenvfx
Nov. 21, 2014 15:04:41
Hi everybody,
I have a scene, say many lamps, that have many pieces but I only want to use proxies to affect the lamps. So instead of simming multiple pieces per lamp, I want sim one piece per lamp(like proxies), affecting the multi-piece lamps by the proxies from my RBD sim. What is a good route for that?
Thanks in advance.
mawi
Nov. 22, 2014 02:44:42
svenvfx
Hi everybody,
I have a scene, say many lamps, that have many pieces but I only want to use proxies to affect the lamps. So instead of simming multiple pieces per lamp, I want sim one piece per lamp(like proxies), affecting the multi-piece lamps by the proxies from my RBD sim. What is a good route for that?
Thanks in advance.
Im reading over and over again, but have no clue to what you are trying to do.
You got a simple .hip?
svenvfx
Nov. 22, 2014 15:23:58
Sorry for being confusing.

ops:
I've attached the hip and alembic file for you to dig in.
Hope this is helpful.
-Steven
mawi
Nov. 24, 2014 15:14:15
Now I get it.

I`ve never used the transform pieces SOP, so someone might chip in on why it doesn´t pick up your coffecup based only on the name attribute.
However…
Set the object mask on the dopimport node to rbdpackedobject1 and it works.
*edit. I have messed around with the scale in the returning scene.