Thanks for your replies.
Since I don't use models made by any architecture studio for they are just as good as noticed above

, I was not concerned about modelling.
I count on houdini modelling and I see a model of the building made of not many objects (10-20?) There are large amounts of identical objects in buildings so I didn't consider it a problem.
When modeling a building I begin with cleaning dwg's no matter in which software I model. Then…with the wireframe of positioned curves(most often IGES file) I have a ghost to fill up with geometry.
XSI also becomes very slow with large amounts of objects, it handles a million of polys in one piece, but if there are more than a hundred of 10000 poly objects…oh my.
I'm very at the very beginning with houdini, and I think It can be very fast in modelling architecture. It would be nice to have a living form, and when a customer says they had to change the half of the project you just change some curves and values and everything seamlessly updates…free from slicing cutting moving points rebuilding from scratch.
I'm also obsessed with the thought of an animated self building construction, everything working like an organism.
So am I on a dead end way? would houdini be overwhelmed by architecture projects and painstakingly cease to cooperate?
If yes please turn me around

I was mostly concerned about rendering.
I grew on 3ds max 1-4 and it was a robust renderer no matter how complicated geometry it had to render.
Now when I work with mental ray I find it hard to complete an animation before deadline and I wondered how does mantra compare to other software when it comes to raytracing (glossy reflection, GI, area shadows…)
We may switch to modelling, but please tell me more about mantra if you know.
thanks
Peter