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grayOlorin
Hey guys, according to the inputs and outputs thread

curve is supported. Note that each Houdini curve is outputted as one curve node in Maya. This works fine for small number of curves, such as outputting guide curves from an asset. However, it's not very practical to output fur and hair this way, because of the large number of curve nodes that would have to be created inside Maya.

Does this means also nurbs curves? When trying to output nurbs curves to maya, it does seem to create an actual nurbs curve node, but the node appears to be empty

thank you!
grayOlorin
oh… and I get this error in the output window:

API error detected in OutputGeometryPart.C at line 448
: (kInvalidParameter): Knots values must be non-decreasing

API error detected in OutputGeometryPart.C at line 448
: (kInvalidParameter): Knots values must be non-decreasing
grayOlorin
ah ok I think i figured it out. they had to be OPEN curves. an ends SOP with an open U did the trick!
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