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Emily Luke
hey all
ive got a rigid piece of geometry that is rendering out a warped texture. This is really obvious as they are straight lines. The UVs are all perfectly straight, I've added geometry so there's more tension to keep them straight, but at the very end the lines are pulled to a side. any ideas? this should be really easy and drawing the lines warped on the image so it comes out straight is a really backwards way of working and i really want to avoid it.
stu
This is happening most likely because your geometry contains ngons (polygons with more than 4 sides). Try a Divide SOP to cut it up, or better yet, Polysplit the geometry in a way that eliminates the polygons with more than 4 sides (suggestion below). Mantra does it's best to render 5+ sided polygons, but the result can be the stretching that you're seeing here.
Emily Luke
that turned out to be the problem, but thanks for confirming via houdini
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