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grayOlorin
Hey guys, I noticed in the houdiniAsset node in maya, there is an outputObjectTransform plug:

output.outputoObjects.outputObjects.outputObjectsTransform

how do I go about feeding some transform data out of this plug? I have an attribute on my points which contain translate offset values, which I would like to be able to pass through this plug to help drive another object (i.e. joints) in maya. This is coming from rigging, so they like their data through plugs

thank you!
grayOlorin
hehehe realized that this passes the transforms from Houdini, and in the case of the instancer nodes, the instance transforms…! awesome!

Even more awesome, is that you can have an ObjNet inside of a SOP node to allow for SOP node types to output transforms. Simply brilliant…!
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