Hey! thanks so much for your response. Your answer definitely pointed me into a great direction, the problem is I couldnt make it work. I reloaded my image in the previous post so you can see the trouble im having.
I dont know if the problem is that I built my own shader and Im probably missing some attributes or maybe im connecting sth wrong because I added the “displacement bound” and used this advice I saw in another post:
“A good rule of thumb for initial settings for displacement bounds should be approximately two thirds of the absolute displacement value in the displacement shader(2/3*displacement_value)”
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=13343&sid=a06612def187090f13783bb559eff27f [
sidefx.com]
I also added the “true displacement” parameter because I saw it was mentioned on several other posts, but Im still not sure of why it isnt working yet.
Im attaching an image so you can see the setup im using for displacement. In this case im only using Bump because the displacement makes the black artifacts more noticeable. The scale amount im using is of 1 so my displacement bounds is 0.66 (using the formula above), but ive tried other values and still the artifacts remain.
I would appreciate your help

Also if you have some comments about the render, or general look, i will be very happy to hear them