ReddMann7
When will there be Houdini Engine support for Maya 2016?
ReddMann7
Also will there be a Renderman plugin for Houdini?
Trent Polack
I'm running into the same problem with 2016 as was discussed here (and I tried all the solutions to no avail): https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=38166 [sidefx.com]
Program Files/Side Effects Software/Houdini 14.0.365/bin; ” + `getenv PATH`)
awongStill getting this:Trent Polack
I'm running into the same problem with 2016 as was discussed here (and I tried all the solutions to no avail): https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=38166 [sidefx.com]
Are you now getting the error “The specified module could not be found” ? If so, have you tried putting the Houdini's bin directory at the beginning of the PATH environment? You could do this in MEL before loading the plugin:
putenv PATH (“CProgram Files/Side Effects Software/Houdini 14.0.365/bin; ” + `getenv PATH`)
Program Files/Side Effects Software/Houdini 14.0.365/bin; ” + `getenv PATH`);
Program Files/Side Effects Software/Houdini 14.0.362/engine/maya/maya2016/plug-ins/houdiniEngine.mll
Program Files/Side Effects Software/Houdini 14.0.362/bin; ” + `getenv PATH`);
awongOh, hurr. It's early.
The path that I wrote was for 14.0.365 environment. Since it looks like you're using 14.0.362, you should try:
putenv PATH (“CProgram Files/Side Effects Software/Houdini 14.0.362/bin; ” + `getenv PATH`);