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rolfcoppter
Hey guys,

My First play blasts
https://vimeo.com/130451290 [vimeo.com]

I still have lots to do and am open to all your input.
I feel like i have a scene scale issue here as well. let me know what you think.

My list to do…
1. Make wax harden a lot smoother than it is.
2. Stop top particles from melting after a certain point.
3. Switch in a better model of anything other than a cube once i get the look i want
4. Make an awesome Wax shader

Simulation Specs :
Particle Separation 0.25
Grid Scale 1.75
Viscosity 10-500000
Simulation Time 1 Hour 22 Mins
Meshing Time 9 Mins 15 Secounds
rolfcoppter
My first render of the wax melt test i have been doing. I just threw a basic refraction shader together because at this point its still in a testing phase, and i didn't want to spend too much time shading when I'm going to replace the box with something more practical later. I do plan on making a SSS shader at some point in this project to get a more wax feel.

https://vimeo.com/130876804 [vimeo.com]
rolfcoppter
New Simulation with a model that i got on turbo squid

Right now i think its flowing with too much force and feels more like water than wax. getting closer though.

https://vimeo.com/130997886 [vimeo.com]
rolfcoppter
Render of the head sim is now up.

Would love some critics.

https://vimeo.com/131448521 [vimeo.com]
goldfarb
haha!
cool!
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