anyone ever notice that the jack in the viewport does not reflect what the object's pivot parameters.
drop a cube down and slide the Pivot back to an edge. ( you can display the pivot only if you have your Objects in list mode and toggle the flag next on.)
if you use the viewport to select the cube, the jack appears right at the centriod of the object not at the pivot location. kinda makes the viewport centric methodology difficult.
also i thought the clean transformations was going to be more like the “freeze” operation in Soft and in Maya. It doesn't handle pivot information at all.
Don't get me wrong i love H5 but there really needs to be a better handling of pivots (need a UI tool), and the freezing of an object's transformations.
there are current work arounds, using nulls to act as the desired pivot location and using the parenting solution to handle the problem.
i'm hoping putting this in the forum it will open some discussion.
thanks
-k