maybe this is a strange problem. in maya can't use Houdini's sculpt sop, is that right?
so I need sculpt or edit points in maya. the question is: can I record back the sculpted geo in Houdini edit or sculpt sop?
I do not want use another input to fetch the sculpted geometry. because it will duplicate the whole geometry, if it's a high level geometry, will waste lots of memory. and if it record in edit sop, only the edited points will use memory.
wish you understand shat I said, thank you