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luoqiulin
Hi
maybe this is a strange problem. in maya can't use Houdini's sculpt sop, is that right?
so I need sculpt or edit points in maya. the question is: can I record back the sculpted geo in Houdini edit or sculpt sop?
I do not want use another input to fetch the sculpted geometry. because it will duplicate the whole geometry, if it's a high level geometry, will waste lots of memory. and if it record in edit sop, only the edited points will use memory.

wish you understand shat I said, thank you
awong
Unfortunately, there's no way to pass the edited information from sculpting back to Houdini. It's not really a geometry or parameter. Maybe if there's a way to convert the Maya edits into something like colors, then you can send the colors in and use the information in Houdini?
luoqiulin
thank you awong!
it's a bad news, I should find a good way to solve this!
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