Just thought I'd show some baking in H15, it's seriously cool because you could generate 100's of these very quickly.
And this is just a super simple setup, putting some more time into the HiRes shader would make it realy shine.
McNistor
Oh wow, I looked at the pics mostly and just glanced over the text, no wonder I didn't notice that these are obtained procedural. They look great as they are and I'm guessing if in need of a “hero” object you can easily export one of those dense meshes and further sculpt it in Zbrush.
I'd be curios to be able to make a comparison between the level of control you have here and that of Zbrush's noise generator.
mdavies
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In terms of working with meshes between Houdini and other applications, there are plans to offer an option to bake out displaced meshes, inclusive of dicing. …