caesar hernandez
HI!
Skugos looks extremely interesting! How much of the work is being done inside of Houdini? It looks like some other tool is being used for the modeling and compositing?
Thank you!
For
Skugos [
vimeo.com]: Modelling and UV-ing is done in 3D Coat, with fine tuning in Houdini.
Rigging, animation, layout, various non-character assets (trees, houses etc): Houdini.
Rendering: either the Houdini OGL output (the look is very much texture based) or Alembic output of animated meshes, imported into Fusion 3D environment and there combined with hand painted backgrounds and then output in one render.
Some landscapes were rendered in Unreal Engine, with geometry coming from Houdini via FBX or adjustable assets via Houdini Engine (the trees).
There are also lots of hand-painted backgrounds and AfterEffects work. We used pretty much everything at our disposal, if it made sense.
The turtle junkie however is all done in Houdini (including modelling).