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davedjohnson
This might be a poor question, but is there a list of known things that DON'T work when importing hda's into Maya 2015? I'm mostly interested in geometry types that don't work. I am getting a message that only most of my polys are being created and that means that there is something that Maya doesn't handle.

I might be able to convert it on the Houdini side before bringing it in, but I don't know what to look for.

Houdini 14.0.474, Maya 2015
awong
The Inputs and outputs of the houdiniAsset node [sidefx.com] post has a list of supported geometry type.

But it sounds like the issue that you're seeing is likely due to polygons with repeated points, which are not supported in Maya. I made an asset that can clean up these polygons. Take a look at the attached asset.
davedjohnson
Thanks! I'll try it out and see if this helps.
davedjohnson
It seems that this asset will triangulate all my polys that have been built with a hole SOP.

If you have a square with a circle inside it and use a Hole SOP, will the resulting polygon be unsupported in Maya?

Attached is an example.
awong
Hole geometry is a good example of “polygons with repeated points”. Unfortunately, Maya doesn't support holes the same way Houdini represents them, so they need to be converted.
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