Hey guys, so i'm animating and using effectively the Animation graph editor. .
I'm really glad to hear that. I know we still have work to do on it, and some work has already been done but is unreleased.
I can't say much about the new upcoming features but I can tell you which RFEs don't need to be logged.
1. Scopping
I can't have two graph window open with different scopes, pretty basic is that possible ???
On XSI we have a “pin icon” and also a refresh one (this one is missing through the whole Houdini UI)
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I'm aware of it, it isn't possible in Houdini in 15. Please don't log an RFE for it.
You are right about the pin icons, you need to double click on them to refresh an editor.
The best you can do in H15 is to pin individual channels in your animation editor and set the Filter String to the channel name you want. The Filter/Template pattern strings aren't global and are set on a per editor basis. You can activate them in the Gear menu/View/Show Filter Field and Show Template Field. It is really tricky to use as you don't have a way to set them from the currrent display flag.
2. Display / Selection
In Softimage we can clic on a particular curve, and edit only this one while the others remains VISIBLES. Here i can highlight a curve but this doesn't change the scope. Or i can scope a particular one by clicking on the list (if i know which one is it) but others are removed from the view…
The Template pattern string will define wich channels to hide. It's tricky to use too. Please log an RFE for that case. I think the template flag needs to show as clickable button next to the pin column.
3a. Curve control and Tangent adjustments…
I found very hard to adjust tangents NUMERICALY because we have to clic first on the tangent handle. Impossible operation with more than 5 overlapping curves.
In SI we select only the point and can do it all in the numerical fields.
There is two numerical field for the tangent lenght and angle for the left tangent and angle for the right one. So by selecting one point you can do it all without reselecting
It's a tricky one in the houdini aniamtion editor. Do log an RFE for it. I can see that implemented as bottom value toolbar mode that would let you edit the values of related handles. We could also add handle selection expansion commands… like selected related segments.
3b. more adjustments
In the numerical fields we can't type as usual math op
like 2+3…
like *3 or +2 to obtain MULTIPLE keys offset
don't forget that one for the time too !
Did you try doing it? The animation editor value edit boxes aren't the same as the parameter edtior numerical boxes.
They do support inplace math operations.
Try selecting keys, and replacing the Frame value ‘—’ by ‘+10’
For negative offset do: ‘+-10’ as the minus character is a valid one.
4. odd/missing things…
- the “Accel” is not very predictable. Accel values in Houdini are dependant of the lenght of the curve i think… strange and unpredictable no ? why not the percentage of the curve ??
It's for legacy reason.. it's really the only reason. It's based on the time distance between the keys and I think they represent a length in seconds. Changing the Global FPS affect their values.Please log an RFE to a a way to edit acceleration as percentage or as frames.
- in Soft we can normalize multiple curves, pretty cool tool for working with different height ranges, missing here !
Please don't log an RFE for it.
- in Soft I have a numeric transform tool, missing badly here, try invert an animation, or scale it by 0.5 Wink
You can invert values by inputing ‘*-1’ in the Value Edit box. Same goes for the ‘Frame’ edit box.
I have an existing RFE about improving the Box handle tool to have numerical inputs in it.
The Box handle tool does scaling from a pivot position, but there's no way to tell it to do exactly 200%.
- rulers are definitely wrongs and not consistant on the same view (diff values between top/bottom) plus they should divide properly for animators, actually i have a ruler like 57-62-67-72-77 how these numbers could be usefull ???
Log a bug for it, the main playbar does it correctly. It's really just a -1 offset missing in the code.
I can easily fix it and have it backported to H15.
With all of this animating in houdini is possible but a pain compared to softimage…
Thanks a lot for the feedbackl, it really is helping Houdini.