Hello,
I was wondering is it possible to import a complex Maya rig with animation into Houdini. I can import a simple rig, but anything rig that has more than five joints keeps on having an error messages. I have tried importing the complex rig as an obj, filmbox_fbx, fbx, and many other file formats into houdini, and I still have the same problem. If is it possible, what process would you go about importing a Maya rig into Houdini?