Since you posted a second similar topic before the first was approved, I deleted the second one, but the text was a bit different, so I copied it below, so that those questions don't get lost.

LynchNi
Hey guys i was wondering if any of you could give me some guidance on a whirlpool simulation ive been working on. I can submit the file if anybody would like to look at it that would be awesome. I guess the main problem im having is determining how high of quality i need to make everything. Is a particle seperation of .08 overkill? I have to export this as a mesh and alembic file in order to bring it into maya and render with arnold. I have the Rop output nodes setup and i think i have a feel for how to convert it to an alembic and importing it to maya from there. Any tips that anyone can provide to improve the scene would be great. Im also hoping to add some whitewater foam and bubbles to the simulation but i want to get the particle quality and mesh quality set first. I only have a few weeks in houdini so far but im learning a lot.
Thanks Everybody!