Making a procedural sword model that targets extremely low, 300-400, triangle counts. Geometry is fully procedural, so are the UV's. Each of these weapons took minutes to make, all the time was spent on design decisions only. UV layout needed a few minor tweaks with a transform node, no clicking on individual points or UV's though.
The texture was done in substance, but I am investigating how to move forward with procedural texturing in Houdini.