.
.
WaterBirdx2
I also understand that FBX files are widely used for such purposes.
edwardWaterBirdx2
I also understand that FBX files are widely used for such purposes.
Yes!
edward
From the main menu, File > Import > FBX
edward
Anything that exports the skinning as skinning.
A-OC
Maybe what edward means is “I don't know exactly, but you can import basic skinning only”
If not, please clarify.
edward
What error messages are you getting then? If you ask general question, then you get a general answer.
edward
You can safely ignore those warnings in the Houdini FBX import.
. In contrast, I did come across an interesting video tutorial on how to bring Houdini's digital assets into Maya: https://vimeo.com/80574753 [vimeo.com] . edward
So you want the whole rig WITH CONSTRAINTS round-tripping? Then, yeah, I don't think there's anyway to do that short of writing your own tools. Houdini Engine for Maya is for using Houdini setups inside Maya, not the other way around.
A-OC
I'm afraid rigs consist of constraints and blendshapes too, they would need to transfer over.
A-OC
Not to mention connections and expressions
A-OC
The plugin you mention seems to not transfer skining at all, does it ?
A-OC
The best there is that I know of that will transfer anything close to a rig is FBX. I'd be happy to get to know of a better option too.