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reelinspirations
Hi,

So I'm currently working on an animated crack simulation but am not getting the detail I want yet.



This is what I want it to look like:


Not sure where to go from here.
Enivob
Try resampling your line to create more points then run that through a noise deforming VOP, or VEX. Turn up the Roughness or Turbulence on the noise, also try raising the frequency as well.

Have you looked at the l-system crack preset?
chevita
you have almost there, maybe you can add some light in the dark area. Using light or shading.
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