Hexagons
May 12, 2017 07:27:40
Hi,
So to break down what I got, I have 12 wire lines (12 * 100 points) in a circle that I animate with some wind, I then lofted them, and to add some smoothness I subdivide them. It works, but I think it would be way more efficient to only subdivide in one UV direction only.
Would anyone know how to achieve this?
Thanks,
/Anton
Enivob
May 12, 2017 08:30:56
Well doesn't your line control the U direction and the circle you are “lofting” control the V direction? Just subdivide the line before you skin or sweep.
nicoM
May 12, 2017 08:34:48
Hi,
use a resample node to have more points on your curves - so the lofting has more geometry along the wire!
Greets,
Nico
Hexagons
May 12, 2017 08:37:12
True, I'll increase the points on the circle, thanks!
wangguo
May 12, 2017 09:26:34
maybe use polypatch node.
pilarmartinez_17
June 11, 2025 10:04:44
if you want to subdivide just one way of a part of your geo you can select the sides and add a polysplit node