English is a great language, but there's some wonderfully confusing holes.

There's a significant difference between *pixel* aspect ratio and “aspect ratio”, and they're commonly mixed up in conversation, as in this thread. The former is related to the physical characteristics of the target display device, the latter is the ratio of width to height of the image.
As related
here [
adelphia.com] in engineer-free language, or
here [
en.wikipedia.org] in rascally link-heavy wikipedia-speak, 1080i has *square* pixels, not rectangular. Essentially, the pixel aspect is unrelated to the image aspect ratio(of course it's *related*, but they must be considered divorced of one another). It's got to do with those physical pixels that are on your TV set - *not* the overall terms like “16:9”. When you look at a serial digital video image of a perfect circle on your computer monitor, it should looked stretched horizontally as an ellipse(unless you compensate in your viewer). It *must* leave the compositing chain to video looking like that. 1080i must be square, in other words a circle on your monitor will be a circle on the final display, not an ellipse - just like film(which has no pixels).
I still have issues with the way the Houdini compositor embeds pixel aspect ratio(as Mark well knows

) - it's *only* related to the physical characteristics of the end display unit, and shouldn't be inherently part of the compositing process. A 720x486 0.9 PAR image is digitally *precisely* the same whether or not you screen it on your monitor or on a video screen - the display device determines how it physically looks to the end viewer. There's nothing wrong with saying your project is in 0.9 PAR, and the viewer compensates for that(which I *think* it does)
as a display process only for the convenience of the compositor, but mixing together images in a composting network of different aspect ratios has no real meaning, except that you've got some sort of behind the scenes filtering going on that's out of your control depending on the image. Shouldn't be - if you need to pull in an SD sequence to somehow embed within a 1080i image, you should have upfront control *per image* of how that's filtered when resized. You can do that in Houdini, but you need to switch off all this PAR per sequence stuff and work in square. Don't be misguided by it!
Anyway, pet peeve.

However, much of the discussion here has been based on a misunderstanding of the process, thought I should set it straight. If I've been unclear, ask away…

Cheers,
J.C.