Hi,
I've cloned the HoudiniEngineForUnity project from github into my own asset folder in my unity project. I see the Houdini Engine menu bar item and I can import my digital assets. I would like to add breakpoints, so I've opened my C# project by going to ‘Assets > Open C# project’. I attach VS (2015) to the Unity process by going to ‘Debug > Attach to Process…’, but when I add a breakpoint (in Assets/Houdini/Scripts/HoudiniHost.cs - ‘initializeHost’) I am notified that no symbols are loaded, so my breakpoint never hits.
I also wasn't able to find the exact same Houdini build in the daily builds as the one set in the ‘HoudiniVersion.cs’ file. I have changed the values to match up with the ‘HAPI_Version.h’ file in my Houdini install directory, I am not sure if this has anything to do with it? Where can I find build 16.5.601? (16.5.622 is the last one I can find on https://www.sidefx.com/download/daily-builds/)
Thanks,
Vin