ProceduralFrankie
Nov. 20, 2018 09:35:10
Hi there,
I am tring to bend a number of lines copied to points with no success.
I managed to orient them with the normals, but what I would also need is to bend them outwards as if the gravity of the top would make them.
CYTE
Nov. 20, 2018 09:46:09
Hey Francesco,
have you tried using a lattice on all your lines to bend them?
Cheers
CYTE
ProceduralFrankie
Nov. 20, 2018 10:04:36
Hi CYTE,
Thank you for your reply. I thought about several way to do it but none of them would be procedural. I would like to to do it on a point or line basis, regardless of the gemetry that gives me the point to scatter. Vops maybe? I lack the knowledge in this sense.
Thanks
Francesco
anon_user_40689665
Nov. 21, 2018 23:57:52
see attached…
ProceduralFrankie
Nov. 22, 2018 06:34:47
Hey cpb,
this is great! Exaclty what i needed, but i'm not sure I am understanding what are you did inside the poitvop. I got that you are distorting the curves based on the uv coordinates but would you mind explaining to me the process? Thank you, i really appreciate your help
Francesco
anon_user_40689665
Nov. 22, 2018 21:50:29
its mixing between its original point position and one flattened in Y (@P * {1,0,1}) using a gradient that runs from 1st to last point per line.
so not really ‘bending’, but looks the same.