Hi guys !
Is there a way to make a unity prefab from an hda instance ?
I'm using Unity 2018.3.0f2 with HEngine 16.5.671. When I instantiate a Unity prefab that contains a child gameObject with a HEU component, Unity crashes.
What I want to do in the end is to save presets of parameters values for a specific hda type. I'd like to save float parameters values, and also curve coordinates and Unity object inputs.
To achieve this, I thought about Unity prefab in the first place. Maybe there is another way ?
The Unity preset feature could maybe fullfill this job. However I tested it and it broked : “no HEU_HoudiniAsset found” on the components on which I applied one I just created from another hda instance.
(a bit hard to reach the preset button btw, as it's hidden by the scrollBar. It's a tiny bit annoying as we could use the component's context menu to add some CONTEXT menuItem scripts)