… and the super thing about saving stuff as node presets is that it also saves any spare parameters your preset node may need.
eg. find yourself constantly needing to add a bit of human wobble to your camera? Houdini gives you approximately 792 different ways to do this, but my favourite has been:
Create a null, put some expressions to create some noise on its rotations, and add some parameters to feed/control that noise. You don't want to have to tit about with the expressions every time you want to control the wobble when you can make a baby UI on the Null itself:

The expressions I've stuck on are like this:
turb($T/ch("freqx")+837,0,0,2)*ch("noise_scalex")*ch("noise_scale_global")
Change that 837 to a different number on each axis. Save it as a preset called “Camera wobble” or “Rotation noise” etc. That's the hard part over.
Now anytime you know you're gonna want a camera with a bit of humanising wobble, link your camera to a null, and animate that null with the main camera moves, instead of the camera object itself. Then you can stick another null in between:

and call up your wobble preset:

Now you have some nice friendly wobble controls, just by adding a null and picking a preset. Yummy.