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Full Version: Events don't work when terrain is rebuilt/cooked (17.5.308)
Root » Houdini Engine for Unity » Events don't work when terrain is rebuilt/cooked (17.5.308)
daschatten
Hi,

i attached “HEU_AssetEventReceiverTest” to rebuild, cooked and baked events but nothing gets printed out. Seems they don't get fired when a terrain is rebuilt/cooked or an scattered object is spawned?

Using:

  1. Unity 2019.1.8
  2. Houdini 17.5.308

Thanks,
daschatten
seelan
It's working for me. It might be how you setup the callback in Unity. I attached a screenshot of how it should be done with that script.
daschatten
seelan
It's working for me. It might be how you setup the callback in Unity. I attached a screenshot of how it should be done with that script.
You're right… default was “Runtime Only”! Works now. I get the cooked event on “Rebuild Asset”, “Recook Asset” and “Reset Parameters”. In which case is the ReloadCallback fired?

Thanks,
daschatten
seelan
ReloadCallback is for Rebuild Asset(Rebuild was original called Reload). I should update the callback name.
daschatten
seelan
ReloadCallback is for Rebuild Asset(Rebuild was original called Reload). I should update the callback name.

Reload isn't fired in my test setup, only cooked.


seelan
It is a bug. Tomorrow's daily build will have the fix.
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