The premise is that I have a few particles from a popnet simulation. Afterwards I change their color to red over time and offset the color change animation randomly per point. Once the point is fully red I split them off to a different group. Now comes the part I have trouble with. Once they are added to the different group I'd like them to hold the position they have been at and not move any further.
Normally this would be easy with a timeshift node but since the group transition happens in random increments I don't have a specific frame to work with.
Is there any way in vex to tell each point when it enters the new group not to change their current @P value and basically freeze in place?
Any help would be appreciated
