chendryx
June 4, 2020 16:40:48
Is there a state or property I can set on a prim so that it's visible, but cannot be selected, in the viewport?
mtucker
June 5, 2020 00:52:05
No, there is currently no way to explicitly limit the selection this way.
chendryx
June 10, 2020 19:26:30
That's what I suspected (and makes sense given how USD is built). Decided to work around it for now by using view states and hou.GeometryDrawable() to get the results I need - works pretty well, minus some snags that I've hit and mentioned in other posts.