Maybe I wasn't clear enough. My question is stricktly PDG/TOPs related. I'll try to be more specific.
I'm prototyping a wedged FX pipeline, where I generate a bunch of geometry, then a bunch of frames from these geos, then a bunch of videos from those frames. Since these renders are not production quality, there is no point to keep the input dependencies on disk after the videos are ready, so I would like to procedurally delete them. (For me it's enough to know the wedge parameters to render a production quality version of the effect.)
What I don't know is how to tell PDG to
delete the disk files that a finished work item was depending on.
I hope it makes more sense now.

Cheers,
Mate