Forests
Oct. 28, 2020 10:15:37
Hi,
Are there ways to override the texture of a usdpreview shader that is on multiple prims, at the prim level so you can see them in the viewport?
Thanks
rafal
Oct. 28, 2020 16:57:29
Normally, you can use USD Primvar Reader feeding into the USD Preview Texture, and then author primvar attributes on geometry primitives. However, viewport reads only a handful of common primvars (eg, uv), so textures might not work currently.